The ARM architecture is the most pervasive processor architecture in the world, so having the ability to quickly debug, profile and optimize graphics applications that run on ARM is critical for developer success. In this session, we'll explore the different caveats you may encounter as you develop a modern 3D Graphics Application and encounter some common graphics programming problems. We'll write and debug some shader code, investigate and profile a performance-critical workload and identify and fix graphical errors using Nsight Graphics. By the end of the session, you should have a better understanding of how we utilized Qt to build useful features that help developers ensure that their applications run best on NVIDIA GPUs.
Speaker: Aurelio Reis (Director of Graphics Developer Tools, NVIDIA)
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